Hey fellas, quick question. For some reason, my model in substance designer isn't being lit by the environment map anymore. When I go to scene -> reset and change it back to a regular box, everything is fine, but just when I drag my model into the 3d viewer again, it isn't lit by the environment map again. Any idea how to fix?
Also, for some reason when I shift and right click drag, it makes the light in the 3d viewer go up and down, rather than side to side. I may be mistaken, but doesn't it usually go side to side? I wonder if I somehow pressed a button the screwed up a whole bunch of things at once.
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As for the light itself if you click on display (on the 3d view window), and check 'lights' you can see the actual light source. I believe shift+right click moves the light in and out, and shift+left click rotates the light.