Just wanted to start a thread showing what I am up to. This project is to turn myself into a realistic game character by the end of seven weeks, when Adam Skutt's class is finished. So far this is what I have after 3 days.
Day 1 - Head blockout
![Image: https://us.v-cdn.net/5021068/uploads/editor/a2/uphltpxiohd3.png](https://us.v-cdn.net/5021068/uploads/editor/a2/uphltpxiohd3.png)
Day 1 - Body blockout (just enough forms to go into marvelous tomorrow)
![Image: https://us.v-cdn.net/5021068/uploads/editor/8x/417me34dw3zk.png](https://us.v-cdn.net/5021068/uploads/editor/8x/417me34dw3zk.png)
Day 2 - Marvelous!
![Image: https://us.v-cdn.net/5021068/uploads/editor/hr/es0hp5m6mcda.png](https://us.v-cdn.net/5021068/uploads/editor/hr/es0hp5m6mcda.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/n4/7fsn6wdghby9.png](https://us.v-cdn.net/5021068/uploads/editor/n4/7fsn6wdghby9.png)
Day 2 - Marvelous to Zbrush sculpting
![Image: https://us.v-cdn.net/5021068/uploads/editor/vz/p37gi1q3h1ff.png](https://us.v-cdn.net/5021068/uploads/editor/vz/p37gi1q3h1ff.png)
Day 3 - My racing shoes (the soles still need to be sculpted out, but I ran out of time)
![Image: https://us.v-cdn.net/5021068/uploads/editor/gs/hb7yhpsxa48j.png](https://us.v-cdn.net/5021068/uploads/editor/gs/hb7yhpsxa48j.png)
Stay tuned for more!
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
Replies
I took the shoes back into zbrush and grouped by normals and then creased the polygroups so that the layers had a sharp edge for a couple divisions. Then I removed the creases and subdivided again to round out the sharp edge.
That's pretty much it. There are probably better ways to go about it though
Just a small update for Day 5. Haven't gotten the chance to work on this until today. I fleshed out the head some more and made some rough hands.
Here is a small update since I don't get a lot of time to work on this in my spare time. Just added some finer detail and going to work on the lips some more later.