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Vector Displacement Map - How it works

Armitage19
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Armitage19 polycounter lvl 4
Hey,
 

I am searching for Infos about the technical implentation of how xnormal makes a direction map.
Or Vray is able to bake a vector displacement map.
I would like to find a full technical "How to do it" for fully understanding the process.

I looked a lot in Google for source code, algorithms or anything else but cant really find anything.
There is a book "GPU Render" or something like this. And a lot of Infos about how to raytrace a vector displaced mesh to get a good render out of it.
But nothing that i am searching.
And there must be something!!!

aligatou gozaimasu


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