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Scared of Polycount

polycounter lvl 14
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NAIMA polycounter lvl 14
Hello , I am working on a spaceship for the one Idecided to go full modeling rather than texturing wich means modelign also the panels of the surface , I wanted to go for a high poly modeling and possibly reach a CGI level of quality but after hundreds hours of work and a lot of learning I have reached 10 million polygons in the viewport and I am scared because the model starts to rotate sluggish when I workon it unless I hide parts , is that normal ? ( I am using 3dsmax )
I am doing something wrong by using too many polygons?

Despite that I don't know how I would have to reduce polycount without going into low poly modeling .

Here is my Thread on the spaceship .

http://polycount.com/discussion/169587/spaceship-hardsurface-subdivision-polymodeling-learning-and-help#latest

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