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Maya 2016 - Viewport 2.0 Backface Issue

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Hi all,

I've been having a odd issue with Viewport 2.0 and Maya 2016. When I use Viewport 2.0, I can see the verts/edges that are not immediately visible. When I switch back to legacy viewport, it all fixes itself. 

Has anyone run into this issue? Images below. 

I've tried playing around with the backface options (Display > Polygons) and nothing seems to work. 

Update: I've tried changing Viewport 2.0 from OpenGL to DX11 and deleting Maya prefs. Neither has worked.

Legacy viewport


Viewport 2.0

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