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Mari 3.1 Non Commercial is out

We're very excited to announce the release of MARI Non-commecial and the 3.1 update which includes mGo System, Steady Stroke and context-sensitive help:.

https://youtu.be/PDriAlKXfJE

https://youtu.be/SQqAh6OmLME

https://youtu.be/itzNxlyvmS4


You can find the Non-commercial version here.

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  • Dataday
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    Dataday polycounter lvl 8
    Now people have no excuse to not give it a go. =)
  • MagicSugar
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    MagicSugar polycounter lvl 10
    Also, Syflex cloth sim is now available as a Modo plug-in.  Just needs PSOFT rigging to complete my weapon of choice  B)
    The Foundry looking hot and sexy for freelancers.
  • Quotidian
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    Quotidian polycounter lvl 2
    anyone with experience in substance painter and mari want to weigh in on the differences?
  • MM
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    MM polycounter lvl 18
    thanks.
    i been wanting to learn Mari but the conventional trials are too short. this is a very smart step by Foundry and will definitely increase your user base.
  • thomasp
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    thomasp hero character
    a mod should probably merge this thread with the one over in technical talk. :)
  • Dataday
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    Dataday polycounter lvl 8
    This one is a tad more official than the other one, but I suppose that doesn't really matter. (OP is Foundry Creative Specialist)
  • myclay
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    myclay polycounter lvl 10
    *page 33 of the Getting Started Guide of Marie has the other limitations of the Non-commercial listed. https://s3.amazonaws.com/thefoundry/products/mari/releases/3.1v1/Mari_3.1v1_GettingStartedGuide.pdf

  • rachmu
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    Hi myclay,

    The copy on the MARI Non-commercial web page says "..Here are the most important limitations of using the non-commercial version.." - see below. MARI Non-commercial was built from the MARI indie code and has the same restrictions, with the exception of the EULA agreement (non-commercial vs. commercial) and the inability to share your MARI indie files with other indie users. You can find the full list of MARI Non-commercial restrictions on page 33 of the Getting Started Guide here. 

    From MARI Non-commercial web page:
    MARI Non-commercial has some license restrictions you need to know about. There are also a few feature differences between commercial and non-commercial versions of MARI. Here are the most important limitations of using the non-commercial versions:

    Export texture resolution size is limited to 4K and 16-bit color per channel.
    Export formats are limited to .psd, .png, .tga, .jpg and .jpeg.
    Python scripting is disabled.
    There is a limit of six UV texture patches per object, but unlimited channels and layers.
    You can work with a maximum of five objects at once.


    Happy to answer any other questions you may have,
    Rachel

    myclay said:
    @Greg_Brown
    so do the ones which have bought MARI indie 3.0 get allowed to use Python scripting now or other limitations lifted?
    right now it seems like Non-commercial is a way better option.

    Limitations/restrictions of Mari Non-commercial
    • Export texture resolution size is limited to 4K and 16-bit color per channel.
    • Export formats are limited to .psd, .png, .tga, .jpg and .jpeg.
    • Python scripting is disabled.
    • There is a limit of six UV texture patches per object, but unlimited channels and layers.
    • You can work with a maximum of five objects at once.

    Limitations/restrictions of Mari Indie 3.0
    • Project file (.mra) linked to Steam account / cannot be shared with other users
    • The UDIM texture patch count is limited to 6 patches per object
    • The object count is limited to 5 objects
    • Export texture resolution size limited to 4k and 16-bit color per channel
    • Allowed export formats: .exr, .psd, .png, .tga, .jpg
    • Output formats no longer available: .tif, .tiff, .hdr, .dds, and .ptx
    • Python scripting disabled
    • Session scripts disabled
    • Custom shaders not allowed
    • Advanced colourspace configurations and the loading of custom OCIO config files have been disabled. Basic "Nuke-Default" configuration is available, however.
    • The advanced Node Graph has been disabled, but nodes can still be utilized in Mari indie via Graph Layers.
    • 2D colour correct filter has been disabled
    • Custom C-API plugins not supported
    • NukeMari bridge has been disabled


  • rachmu
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    oops.. posted a duplicate.

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