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Edge Smoothing Decals

Carlbot
polycounter lvl 5
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Carlbot polycounter lvl 5
Hello everyone - Does anybody know if there is a way to use decals strips which only contain normal information to smooth the edges of a mesh beneath it - so you would achieve the same results as face weighted normals without the mesh being chamfered but relying on the decal strips to provide the normal information for those had edges? 

This approach would also be used as per the Star Citizen approach of floating decals to add normal information to an otherwise flat surface.

I will be looking to use this in Cryengine.

I would really appreciate some help with this if anyone could shed some light on implementing this :)

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