Hi Polycount! Decided to create some space stuff using Substance Designer for practice. Time spent was about 10 hours. Critics and comments are all welcome!
Planets all together, rendered in iray:
![](https://us.v-cdn.net/5021068/uploads/editor/cm/v2osf3q94lsu.jpg)
Machine Planet:
![](https://us.v-cdn.net/5021068/uploads/editor/53/rxlfgvnx4lkn.jpg)
Life Planet:
![](https://us.v-cdn.net/5021068/uploads/editor/vb/rrz9b5s2a9kr.jpg)
Gas Planet:
![](https://us.v-cdn.net/5021068/uploads/editor/7d/yxrutyvr2lc9.jpg)
Sun:
![](https://us.v-cdn.net/5021068/uploads/editor/fm/44ynzqxrx49k.jpg)
City Planet:
![Image: https://us.v-cdn.net/5021068/uploads/editor/ik/40p5yrwrw6uc.jpg](https://us.v-cdn.net/5021068/uploads/editor/ik/40p5yrwrw6uc.jpg)
Rock Planet:
![Image: https://us.v-cdn.net/5021068/uploads/editor/7j/74dvd4rf3njy.jpg](https://us.v-cdn.net/5021068/uploads/editor/7j/74dvd4rf3njy.jpg)
Hope you enjoy!
Replies
I must know how you did it
Thank you I'm glad you like them! Here is the Machine Planet graph:
Which all the planets I just basically started adding layers and setting alpha to 0 in the gradient nodes. Although, I was careful when working the planet poles to keep from getting a pinching in the texture. I also used a load of transformation and blending nodes.
I actually didn't use a whole lot of noise filters just mainly blending main parts of the planet. The most filters I used is up above, the Machine Planet.