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Need Help Making Dynamic Vertex Adjustments in UE4 Through Material or Blueprint

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Jack M. interpolator
So I've been trying to figure out how to make vertex normal changes in materials and blueprints in UE4. I'm not really sure if it's even possible at the moment but I'm curious if anyone else knows of how to do something like this.

Basically when I place an object the conflicting vertex normals between the two objects cause a lighting intersection that's less than attractive. 

What I currently do is use depth fade to achieve the effect but there are some downsides to that that I can't really get around at the moment.

Any help with this would be great as I've been struggling with it for a while now.

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