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Low Poly Curve - Baking issues

polycounter lvl 4
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Haftoof polycounter lvl 4
So I'm still learning the ins and outs of normal mapping, low poly topology and baking, working on a DOTA 2 model. 

Anyways here's my issue: I'm trying out a few different options including skew meshes...   This is the problem I'm getting with the basic mesh:

From the front of the horn if we zoom in rather close we see some shading along the edge but it appears off... 


Here's the normal Map:


Any help or suggestions would be greatly appreciated, I'm not even sure how important this is to resolve, but I'd like to know the technique for my own learning. 

Thoughts? 

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