So I'm still learning the ins and outs of normal mapping, low poly topology and baking, working on a DOTA 2 model.
Anyways here's my issue: I'm trying out a few different options including skew meshes... This is the problem I'm getting with the basic mesh:
From the front of the horn if we zoom in rather close we see some shading along the edge but it appears off...
Here's the normal Map:
Any
help or suggestions would be greatly appreciated, I'm not even sure how
important this is to resolve, but I'd like to know the technique for my
own learning.
Thoughts?
Replies
@obsura, I'll much around with the placement of the verts a bit in relation to the edge and see what happens.
I figured maybe it was a normal issue with the waviness along the edge. I played a bit with edge loops when I was still building the low poly and saw some improvement.