Iv been working on hard surface modelling now for 4 days and im getting issue after issue. I was having loads of issues with my normal map baking in maya. I wasn't getting the seams to work correctly.
After figuring it out with basically UV splitting ALL of my faces. I now have another issue when taking it to ddo.
As you can see in the first image the edges are great. but i then noticed that i wasn't getting any detail on the edges when applying my smart materials. So i did a new layer and turned on curvature to see what was happening.
As you can see im getting seam issues AGAIN! This is happening in a lot of my maps. its noticeable even in my colour map!
Any help will be great. I'm going mad because this should be relatively easy stuff!!
![Image: https://us.v-cdn.net/5021068/uploads/editor/3p/du81fibis3p0.jpg](https://us.v-cdn.net/5021068/uploads/editor/3p/du81fibis3p0.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/jo/h3yzzv37m32w.jpg](https://us.v-cdn.net/5021068/uploads/editor/jo/h3yzzv37m32w.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ev/vaor5mjzwg6x.jpg](https://us.v-cdn.net/5021068/uploads/editor/ev/vaor5mjzwg6x.jpg)
Same issue but with a test object.
![Image: https://us.v-cdn.net/5021068/uploads/editor/xx/hl90xidilsyq.jpg](https://us.v-cdn.net/5021068/uploads/editor/xx/hl90xidilsyq.jpg)
Replies
Im baking with a cage yes (Envelope for maya) But im not padding. How do you pad you UVS's?
Thanks for the Link. Giving it a good read now
Can you post me your normal map here, I'd like to see it.
Thanks!
That's the problem and the solution in your own words. Creating a curvature map from your 3D app will give you better results. I don't use Quixel for curvature map creation with this type of model.
A pic will do.