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average poly/vert counts that I should be shooting for? (low poly in game next gen consoles)

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can anyone kinda just list out what poly/vert counts people should be shooting for? I'm talking in game assets meant for AAA studio/ next gen consoles, etc.

kinda examples that would be super helpful:
weapon for a first person shooter
environment piece, say witcher 3 - large house/tower
jacket on a character
a car in forza or something
small scatter stuff like a crate or barrel
a whole city

would like to know the whole spectrum that i should be shooting for when i am working on my portfolio

THANKS GUYS IN ADVANCE YOU ROCK!

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