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Seam appearing in Mudbox normal map bake

polycounter lvl 6
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Stu2Prof polycounter lvl 6
Hey guys I am getting a seam in my normals along where my UV shells meet in Mudbox.  Is there anything that I can do to remove this? I am trying to model/texture a realistic tree branch for a Vray render

Here are the details of my bake below:
Normal
[img]http://i.imgur.com/Zacj3pS.png[/img]
Applied Normal
[img]http://i.imgur.com/jFkYtjA.jpg[/img]
Settings
[img]http://i.imgur.com/yqZI91g.jpg[/img]
High-Poly
[img]http://i.imgur.com/iukgpNd.jpg[/img]

Thanks for any help you can offer

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