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Need tips for modeling a highpoly dragon for VFX

polycounter lvl 5
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Aasmund1986 polycounter lvl 5
Hi and Merry Christmas!

Im about to model a dragon using Mudbox and Maya. How is the process for creaturemodeling?

Do you start with a lowpoly mesh and subdivide for futher details, after you have shaped out the baseform? How do you get it to be a lowpoly mesh but still have all the details visible in a high level for exporting?

Hope the question was clear.

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