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Maya UV Lattice Snapping Problem

polycounter lvl 8
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retmia polycounter lvl 8
Hello There Polycounters !

I'm not an unwrapping expert, but when working on some models of building, I wanted to use the UV Lattice tool in the UV editor to snap my shells to grid points in order to align them to my tiling textures ... but when I got there the lattice points just didn't snap right !!! They just snap to a mysterious grid not falling on the real grid points :(
I searched the internet to find some answers but I found nothing ; that's why I'm here.
I temporarly found that normalizing the shell before was correcting the lattice grid, but you have to do that for every shell ... it's a slow process, not cool at all :(
And if your shell was almost in the right place, having to use normalize is just counter productive.
Am I missing an option / doing something wrong / facing a Maya bug ?



If you guys have any ideas ! Please Help ! :smile: 

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