Hello There Polycounters !
I'm not an unwrapping expert, but when working on some models of building, I wanted to use the UV Lattice tool in the UV editor to snap my shells to grid points in order to align them to my tiling textures ... but when I got there the lattice points just didn't snap right !!! They just snap to a mysterious grid not falling on the real grid points
I searched the internet to find some answers but I found nothing ; that's why I'm here.
I temporarly found that normalizing the shell before was correcting the lattice grid, but you have to do that for every shell ... it's a slow process, not cool at all
And if your shell was almost in the right place, having to use normalize is just counter productive.
Am I missing an option / doing something wrong / facing a Maya bug ?
If you guys have any ideas ! Please Help !
Replies
@retmia is the screenshot you are showing after you have normalized the UVs? Because it looks like it is snapping just fine there.
I suspect your issue is that you have "Use Bounding Rectangle" unchecked in the UV lattice options, which is why it only seems to work right after you normalize your UVs.
That's Right, the picture is showing UV's that have just been normalized, so the snapping is working, I had to fight quite some time before I could find a solution ! I have to say that it's not the most obvious way to illustrate a problem !
So I guess, we're stuck there with what we have ; and only Autodesk can do something about that .. ?