Hey guys, after a few requests from people on my youtube channel i decided to make a small tutorial on how I Import my base models in 3dsmax and zbrush. Nothing crazy or mindblowing for anyone who already crate stuff for dota, but i guess i'd drop a post about it anyway. https://www.youtube.com/watch?v=f0I_1p8Ekqk
Was symmetry working for you after importing this Drow. I ask because most of the times meshes that are not symmetrical on import were offsetting symmetry for me. What I am doing from quite some time is to import a simple symmetrical box before importing actual model. Maybe this issue was fixed and I am still using old work around 0_______0
U have a problem uploading my item. How do you get rid of the default item? I have made an armor for Death Prophet. Uploading the item works well but the default scarf of the character is visible. How can I make that disappear ? I want to upload my armor item only. Here is the Image.
I also want to see how the whole set(armor,skirt,hood,etc) looks like. how do you upload multiple item in the workshop?
@kendisan On the right side of importer viewport you have a button that allows you to select other wearables that you compiled before or those from other existing sets. There is no way to upload multiple items at once. You need to upload each part one by one.
okay so there is no way to load multiple items. So how about removing default item? Like in my image, I uploaded the Armor only, but as you can see the default scarf item is showing. How do you make that scarf disappear? I see Death Prophet items without the default scarf loaded. like the image on the right.
@kendisan Sorry maybe I was unclear. You can view multiple meshes with this window I showed. It allows you to equip parts that are already in game or those you imported previously. Because of that when you will be importing last part you can equip other parts you did before.
There is however now way to turn other parts as far as I know. However you can load up for those parts a single triangle hidden inside DeathProphet body and equip them later. I hope it will help you.
Hey, everybody I'm looking for some help with rigging/skinning a submission for batrider I'm currently working on. I have no experience with this kind of thing so any help would be appreciated. As you can see in the above images the braid is mostly fine in batrider's idle, and most other animations, but it's got some pretty severe clipping in his stun animation, since this would seen pretty often in-game I'd really like to fix it, but I'm not sure the best way to go about things. I currently have the braid skinned to batrider's head1 and hair3 bones with a smooth weight gradient between the two. 'd really appreciate any help fixing this. Also I know that dota 2 has some cloth physics in it but valve has to add those themselves, is there anyway to test them out for yourself?
KENDISAN Previously it was possible to edit this with source film maker. It has particle editor where you were able to open particle files extracted from game. However now when source 2 everything changed and I didn't see any tools yet to extract those files.
@konras, okay thank you for this info. Ive been pplaying around with alien swarm and source filmmaker, looking for particle tools. i can find it there. I guess I have to wait for new update.
Guys. Who can help? One comrade did item in my concept, but due to lack of time, he could not continue. He says he can transfer achievements. P.S.: Yes, I'm talking with "google translate" :c
Finally got around to completing my first item for the workshop. It took way longer than it probably should've, but I think it turned out decent. Let me know what you guys think though. And if you like it I'd appreciate a vote.
Hello everyone! It's been a while since I posted anything here. I'm wanted to check if any information about the deadline before Shanghai major has been released yet? The sleeping routines seems to be a bit more stable now with our youngest daughter and I have a couple of weeks of vacation coming up soon so I'm going to try finishing some set/items I have going on.
Hi all! I have from time to time continue to work with the lonedruid set, including a crossbow. But I'm have no idea to how to add custom animations of attack in source2 Perhaps someone has already had experience in the compilation? Or have any possible alternative ways of adding custom-shoot attack animations?
Hey guys, I haven't uploaded anything to the workshop since the new Workshop tools came out. Is it completely broken for everyone else? I am unable to upload anything. It keeps giving me 2 errors, that there are no bones in the FBX file, or that my polycount limit exceeds the allowed amount. None of these things are true, my FBX has rigged bones in the file and my polycount is right. Any help would be awsome!
@Chris: Nice Pumkin @Kendisian: Is there a particle spawning model slot in any of the items? If not, I'm afraid you can't get rid of it. Tell valve to remove it, if your asset gets ingame.
Finished a new Dota set. Would be nice, if you guys like it in the workshop
Hello guys, I've been watching this forum for a long time but didn't posted anything ...so...yea...there you have it, my first post( wich is actually a reply ) and my first Dota 2 set, Abaddon, Armor of the Merciless King.Hope you like it.
Are they giving feedback on their negative votes? Reminds me a bit of the lich king though so you might run into some issues with that but it still looks good imo.
Nope, just negative votes, no feedback.I still have more positives but the procentage started to go down slowly but surely.Yea, it does have some similarities with the lich king, but as I was saying, it was fun and I learned a thing or two in the process.
@katzeimsack As I am new in making Dota 2 items I can't say I'm sure but I heard some old Dota 2 players rumours who say that there are a lot of people that buy some kind of bots to give them positive votes and negative to other sets. Other than that I think people just don't care about the set and click no, I dunno and I don't intend to think too much about these aspects. Nice sets btw
I haven't been able to skim through the whole thread, so I'm sorry if this has been asked before... Does anyone know if there's rigs for Tegu and 'Piggyback'? And if there are, would I be able to animate them for my Games Anim showreel?
I haven't been able to skim through the whole thread, so I'm sorry if this has been asked before... Does anyone know if there's rigs for Tegu and 'Piggyback'? And if there are, would I be able to animate them for my Games Anim showreel?
You could before. By using the source 1 decompiler and searching for the model and textures from within the game files. But you would still need to ask for permission and give credit to the creators of the couriers. But we cant do that now since source 2 engine is out and there aren't any source 2 model decompilers made yet
Katzeimsack, that Owl's armor out of control good, I really like it.
I've got something a little bit different to share here. First is that the Desert Music Pack has been added to the store. It's composed by Matt Hawken Music and he contracted me to make the album art for it.
Next is actually another music pack but this time it's with Pumodi (who did the New Bloom music pack). This one is the Highlander Music pack and it just got added to the workshop so if you're a music fan check it out, it kinda got lost in all the 6.86 news so not many people have voted on it.
We've actually been plugging away at the Highlander pack since September but the workshop tools for music only got added back in with 6.86. But that gave us some time to do a loading screen as well which we're hoping to bundle together:
I really like the Scions of the Sky and the Year Beast screens, and given that there were no hero items to go with this set I was able to something more along those lines. I'd love feedback on this btw, it obviously doesn't match the current Set + Loading Screen formula so who knows if it'll work.
I dont know about 3d studio, but I would recommend you to use smd tool for blender3d it can import and export dmx/smd and support flex animation (what is pretty handy).
You can try to use blender as converting software between dmx and smd.
Replies
U have a problem uploading my item. How do you get rid of the default item?
I have made an armor for Death Prophet. Uploading the item works well but the default scarf of the character is visible. How can I make that disappear ? I want to upload my armor item only.
Here is the Image.
I also want to see how the whole set(armor,skirt,hood,etc) looks like. how do you upload multiple item in the workshop?
Please help. Thank you.
okay so there is no way to load multiple items. So how about removing default item? Like in my image, I uploaded the Armor only, but as you can see the default scarf item is showing. How do you make that scarf disappear? I see Death Prophet items without the default scarf loaded. like the image on the right.
Please help. Thank you.
There is however now way to turn other parts as far as I know. However you can load up for those parts a single triangle hidden inside DeathProphet body and equip them later. I hope it will help you.
http://steamcommunity.com/sharedfiles/filedetails/?id=551661308
Anybody here knows how to change the color and form of the particles to match the shape of the weapon?
Please help.
The requirements page WK model has something different from the ingame model as his right hand goes all wonky.
It's the same issue I had with Sven, that happened to have a different hand position, but then I was able to decompile the model from the pak001.dir.
Now with Source 2 I can't find anything other than .vmdls in that file, and from what I gathered there's no way of decompiling that yet.
If someone could shed a light on how to obtain the model I'd be really grateful (:
I'm looking for some help with rigging/skinning a submission for batrider I'm currently working on. I have no experience with this kind of thing so any help would be appreciated.
As you can see in the above images the braid is mostly fine in batrider's idle, and most other animations, but it's got some pretty severe clipping in his stun animation, since this would seen pretty often in-game I'd really like to fix it, but I'm not sure the best way to go about things. I currently have the braid skinned to batrider's head1 and hair3 bones with a smooth weight gradient between the two. 'd really appreciate any help fixing this.
Also I know that dota 2 has some cloth physics in it but valve has to add those themselves, is there anyway to test them out for yourself?
Please. anyone?
Thank you.
I guess I have to wait for new update.
THANK YOU SO MUCH!
One comrade did item in my concept, but due to lack of time, he could not continue. He says he can transfer achievements.
P.S.: Yes, I'm talking with "google translate" :c
Let me know what you guys think though. And if you like it I'd appreciate a vote.
http://steamcommunity.com/sharedfiles/filedetails/?id=559875219
Perhaps someone has already had experience in the compilation? Or have any possible alternative ways of adding custom-shoot attack animations?
Working on another set, not really sure what to do for the belt. Any comments are critiques would be appreciated
You can write me in PM or in Steam. http://steamcommunity.com/id/mr1nobody1091/
Hello Guys,
I did a Set for Queen of Pain. Pls have a look and guve me some advice or comments:)
http://steamcommunity.com/sharedfiles/filedetails/?id=563086941
http://steamcommunity.com/sharedfiles/filedetails/?id=563389444
http://steamcommunity.com/workshop/filedetails/?id=545247952
Hope you like it. Thanks
http://steamcommunity.com/workshop/filedetails/?id=564721554
http://steamcommunity.com/workshop/filedetails/?id=565888647
Does anyone know how to remove a default particle?
Help please.
Thank you.
@Kendisian: Is there a particle spawning model slot in any of the items? If not, I'm afraid you can't get rid of it. Tell valve to remove it, if your asset gets ingame.
http://steamcommunity.com/sharedfiles/filedetails/?id=569095094 if you like it and want to help me, you can vote here, cheers!
Before the workshop update good sets easily got a 95+ score. Now they hardly get 70+.
Other than that I think people just don't care about the set and click no, I dunno and I don't intend to think too much about these aspects.
Nice sets btw
Does anyone know if there's rigs for Tegu and 'Piggyback'?
And if there are, would I be able to animate them for my Games Anim showreel?
Just the ingame rig would be included.
It's inspired by my Dominance War 4 Entry, that maybe some of you remember.
https://www.youtube.com/watch?v=NmvdbnkJwcg
https://drive.google.com/folderview?id=0BxB6mTDW1V6bQlBJcnllOFdnbXM&usp=sharing
The you can get all the models as mdl and you can demcopile to use as a base for your sets
I've got something a little bit different to share here. First is that the Desert Music Pack has been added to the store. It's composed by Matt Hawken Music and he contracted me to make the album art for it.
http://www.dota2.com/store/itemdetails/11373
Next is actually another music pack but this time it's with Pumodi (who did the New Bloom music pack). This one is the Highlander Music pack and it just got added to the workshop so if you're a music fan check it out, it kinda got lost in all the 6.86 news so not many people have voted on it.
http://steamcommunity.com/sharedfiles/filedetails/?id=561266233
We've actually been plugging away at the Highlander pack since September but the workshop tools for music only got added back in with 6.86. But that gave us some time to do a loading screen as well which we're hoping to bundle together:
http://steamcommunity.com/sharedfiles/filedetails/?id=577229388
I really like the Scions of the Sky and the Year Beast screens, and given that there were no hero items to go with this set I was able to something more along those lines. I'd love feedback on this btw, it obviously doesn't match the current Set + Loading Screen formula so who knows if it'll work.
p.s. Valve still did not fix the issue, which did not allow to export vertex groups with models.
btw how to import dmx files to 3dsmax?any tips?
I dont know about 3d studio, but I would recommend you to use smd tool for blender3d it can import and export dmx/smd and support flex animation (what is pretty handy).
You can try to use blender as converting software between dmx and smd.