Thanks everyone for the awesome feedback!
Im currently fleshing out a landscape that I have to do for my end exam for Level design and decoration Course at DAE in Belgium.
The story behind it is not fixed at the moment and can change over time.
The idea behind this is that you as an adventurer return to the city of your birth after a long expedition, when you get back through the tunnels that were hidden by your grandfathers you notice that the land has been changed totally by something, the green valleys changed into snow and ice.
Your goal is to find out what did this.
The goal of the exam is to present an intro screen of the game you are going to make, this intro screen has to reflect the game that you are going to play. it has to be taken from a single camera position but can be animated a bit into a video.
Below you can see a little concept of how the scene is going to be in Unreal. Setting a particular mood and keeping the main focus point on the mountain in the distance
The tools that are going to be use are going to be:
Substance painter ( texture )
I already did some testing In worldmachine as this is the first time I'm going to be using that.
First iteration seen below, the materials are done in Unreal Engine itself using a shader that calculates the slope angle of the terrain ( basic shader only, needs a lot more fine tuning)
As a second test I was looking to get more of a composition in there and getting a closer feel for the concept. The hexagon shaped stones are done Procedural in blueprint ( just drag a box and it fills that box with the input mesh ) inspired by Giant's causeway and such from real life reference. Check out my pinterest board for some examples.
The thing to do next is getting a better environment from out of worldmachine and adjusting the meshes and materials for the scene.
Tips, Comments and tricks are more then welcome (I know there is not a lot to comment on yet, more coming soon ) !