Hi all Polycounters. Latest entry.
Done for the Mod World at War. Rendered in UE4. I'm taking a personal copy further into Marmoset 2.
My aim was to compare it to other versions seen in games such as Battlefield 3 and Modern Warfare 3, and top them in terms of quality. Compared to previous generations, there were ideas I had I wanted to include. I haven't seen many versions of this posted on the web so I thought I'd take this copy produced from scratch and post it.
Based from the original variant, 1960's era, nicknamed "The Pig" for it's large and bulky appearance.
The Unreal 4 version is fully complete from the game standpoint, but the other renders in Marmoset 2 are yet to come. If any of you feel like adding any suggestion or feedback along the way; feel free. I'd really like to find out what you all think.
Other than that, enjoy.
Replies
@jonnydjango - I'm really glad you like this. It really makes my day when others appreciate your artwork, hence why I went down this path to being with. I admit, the first set of images do look rather bright don't they? Those were rendered in scene with a fairly bright light with the other future weapons, for promotional purposes to give the impression of "look at how shiny and new this is!" and "come and play our game!". Wasn't my idea, but it's gotten a bit of attention already. Thanks
@bringmeasunkist - Textures resolutions are 2048 x 2048. Requirements for the future game itself. I plan on taking a Marmoset copy and doubling the map sizes to 4096 x 4096. The roughness values are calculated differently in Unreal 4 compared to Marmoset and second, there's 2 meshes in the scene being rendered at once, hence the questionable material attributes you've mentioned. More screenshots will follow very soon.
Watch this space!
There's been a lot of work gone into this, and I'm quite happy with how this has mostly turned out. I'd really like to find out what you all think. C&C is welcomed
I'm also revealing a views of the insides, as to when the M60's top cover is opened to perform a reload:
Changed the configuration a bit, now with repositioned Bipod feet: