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Maya 2016 camera distortion

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jose.fuentes interpolator
I want to take a scene that would fit inside a cube and apply some heavy camera distortion, I can get about 50% of the way there by changing the focal length of the camera.

What I would like to do is expand the viewing angle of the camera.

In the image attached, you can see from the top view its a cube with a wall missing.


The bottom drawing is what I would like to see in the camera 






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  • jose.fuentes
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    jose.fuentes interpolator
    In the image attached, you can see from the top view its a cube with a wall missing.


    The bottom drawing is what I would like to see in the camera 


  • m4dcow
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    m4dcow interpolator
    The effect you are looking for is basically simulating a fisheye lens and from my very brief search you can't do it in Maya's viewport. There do appear to be ways to do it in offline renderers, so I guess search for "fisheye camera in maya" and than may turn up some information.
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