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Texturing without high poly and diffuse ?

Alecc
polycounter lvl 5
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Alecc polycounter lvl 5
Hi =)

I've an issue. I did a small sci-fi environment in low poly, for Sketchfab.
Usually, I've an high poly, and my workflow is classical ( xnormal for generate Normal map, and NDO for generate diffuse map from my normal map )

But here, I ve just low poly model.

What is the best workflow for texture, when you have only a low poly, and idmap ? do you have a video tutorial for texturing low poly asset ? 

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