Hi
I've an issue. I did a small sci-fi environment in low poly, for Sketchfab.
Usually, I've an high poly, and my workflow is classical ( xnormal for generate Normal map, and NDO for generate diffuse map from my normal map )
But here, I ve just low poly model.
What is the best workflow for texture, when you have only a low poly, and idmap ? do you have a video tutorial for texturing low poly asset ?
Replies
http://wiki.polycount.com/wiki/TexturingTutorials
http://wiki.polycount.com/wiki/Character#Character_Examples
The site update broke our integration here on Polycount, but it should be fixed soon. We'll provide updates here:
http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest
^bart