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Black seams at UV island borders with DDO generated curvature map

polycounter lvl 12
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Hupie polycounter lvl 12
I'm doing some experimenting on a simple test cube with baked maps and I can't seem to get a correct curvature map to mask off convex and concave areas. I'm close but I'm getting black and white edges/seams at UV border seams. Im wondering if this can be solved as I know DDO only looks at the 2d normal map information and not at the actual model.

Is this something other people have encountered too and is there a solution to get a nice curvature mask without black or white seams? I tried both with and without padding but the problem remains in both situations.

iNQR9Hi.jpg

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