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Best export calibration/correction for Sketchfab

polycounter lvl 10
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Avis Para.doc's polycounter lvl 10
Hey guys!
Not so long ago tried a sketchfab and I have a problem with gloss map values in there. Asset looks really rough. So I wonder if some one already solved that issue with calibration for sketchfab, it would be great to hear your advice :poly121:
Spended some time to correct a gloss map but can't achieve the same glossiness effect like in 3DO.

It's not an issue of color space, tried both ways :(

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