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Ground's textures management

polycounter lvl 3
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jenioss polycounter lvl 3
Hello there !

I'm trying to make a map for an indie game with a 45° viewport (like a moba) for the ground I wanted to know how to make the texture of the whole map "seamsless" without having a single 12216px/12216 texture (just a random number!). How to create/split the texture for each part of the ground (I assume I have to make multiple part for the ground like the exemple at the end of this message), what is the usual method without using a texture painting because I want to get some details

To illustrate my question, You can look at that upload I did on sketchfab:
https://sketchfab.com/models/ac0a9c6676e34d1ebb184d8e93443c77

its an export from league of legend, I do it to study their map, and the ground's textures makes me asking this question :)

Thank you if you take time to answer ^^

ps. I mainly use Blender and Photoshop cs6

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