Hello there !
I'm trying to make a map for an indie game with a 45° viewport (like a moba) for the ground I wanted to know how to make the texture of the whole map "seamsless" without having a single 12216px/12216 texture (just a random number!). How to create/split the texture for each part of the ground (I assume I have to make multiple part for the ground like the exemple at the end of this message), what is the usual method without using a texture painting because I want to get some details
To illustrate my question, You can look at that upload I did on sketchfab:
https://sketchfab.com/models/ac0a9c6676e34d1ebb184d8e93443c77
its an export from league of legend, I do it to study their map, and the ground's textures makes me asking this question
Thank you if you take time to answer ^^
ps. I mainly use Blender and Photoshop cs6
Replies
or you use a engine wich has terrain tools....
or a plugin for terrain creation like this here..
http://tileworldcreator.doorfortyfour.com/features.html
You could use a combination of splatting textures and decals, which is what is used on dawn of war, starcraft 2, for instance.
You could also use little square tiles like used on warcraft 3 maps.
But Oglu's answer is what I looking for. I will try mudbox !! thank you for your answer