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Pixel art texture maps losing hard edges when applied to model.

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poopstick polycounter lvl 3
Ok what I want is to apply this technique to my models. http://s15.photobucket.com/user/kingkinetix/media/low_poly_progress.png.html

I started by unwrapping a house I made. As far as I can tell the UV's are nice a crisp.

http://prntscr.com/8d8eu7

But when I apply my texture to the model in unity, I get this horrible blurred look.

http://prntscr.com/8d8fc9

How can I fix this?

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