Today I started work on another handpainted dagger from a concept by Vavilov Konstantin.
I am currently working on the texturing process! Let me know what ya think!

Concept:

Wireframe:

Texture Sheet:

Asset:

Note:
Still WIP, If you notice anything that could be done better/more efficient, or any feedback on it whatsoever, I'm all ears! Thanks

Replies
as for feedback I think it's still to early
modeling wise I myself would probably be thinking about the bolts if I should put them in the mesh or not, they are quite big, and especially with a non normal mapped model I would be afraid of them looking a bit dull.
This is an updated version of what i have done so far. i was having a little trouble with the darker metal on the blade, but I'm pretty happy with what I've come up with.
Some of the things that need doing^
Here is how it looks so far:
Texture:
Wireframe:
Dagger:
Texture Sheet:
Sketchfab:
Hand Painted Dagger by dorianv4 on Sketchfab