Hello. I have been searching this website for a very long time, and finally decided that I would like to create an account. I have mainly been looking at the thread, "LOWPOLY (sub 1000~ triangle models)" by user, "hawken" over the past few years. Just a little bit of background information about me, when I was around 3 to 5 years old, I modeled my first creation in Autodesk 3DS Viz. It was a Super Mario Bros type of Mario model which consisted of the standard sphere primitives, along with cylinders and boxes. While that was a long time ago, I am much better now, and am still learning the concepts used in video game design whether it be 2 dimensional,or even 3 dimensional. I have taken many art classes in high school, and will be taking about 3 to 4 art classes this year during my last and senior year in school. I love creating low polygon models, and will occasionally produce high polygon models as well. Though nobody knows about me yet, I just have to say that I have learned a lot. I obviously have just as much to learn as anyone and everyone else, so any criticism at all is welcome. However, we do have those moments where we feel incredibly accomplished, and I have got some of those moments just recently on some of my recent models. It is an honor to be a member of the polycount website. Although I am a new member, I believe that I will be spending most of my time on, "hawken"'s forum. Video game design is too much fun, and I love it. If any of you are interested, just check out, "hawken"'s forum. PS: Nowadays, I use Autodesk 3DS Max 2015.
Hello. I have been searching this website for a very long time, and finally decided that I would like to create an account. I have mainly been looking at the thread, "LOWPOLY (sub 1000~ triangle models)" by user, "hawken" over the past few years. Just a little bit of background information about me, when I was around 3 to 5 years old, I modeled my first creation in Autodesk 3DS Viz. It was a Super Mario Bros type of Mario model which consisted of the standard sphere primitives, along with cylinders and boxes. While that was a long time ago, I am much better now, and am still learning the concepts used in video game design whether it be 2 dimensional,or even 3 dimensional. I have taken many art classes in high school, and will be taking about 3 to 4 art classes this year during my last and senior year in school. I love creating low polygon models, and will occasionally produce high polygon models as well. Though nobody knows about me yet, I just have to say that I have learned a lot. I obviously have just as much to learn as anyone and everyone else, so any criticism at all is welcome. However, we do have those moments where we feel incredibly accomplished, and I have got some of those moments just recently on some of my recent models. It is an honor to be a member of the polycount website. Although I am a new member, I believe that I will be spending most of my time on, "hawken"'s forum. Video game design is too much fun, and I love it. If any of you are interested, just check out, "hawken"'s forum. PS: Nowadays, I use Autodesk 3DS Max 2015.
well i doubt anyone reads these anymore seeing as how it's on page 1100... and that's a crap ton of posts and i'm sure there's more interesting things to go through on here.
hi my name is josh and i'm a noob. as such i think i'm the greatest thing since sliced bread and i hope you'll enjoy teaching me otherwise with the utmost contempt for my lack of any real skill or ability to learn.
I am working with a group of 3d artists you can check our portfolio with the given link and let me know if you need any help with 3d hard surface modeling.
I recently began using certain modelling opensource software and as a complete newbie this site has been invaluable in helping me so I thought I would sign up and say hi.
Greetings Polycount! I love 3d modeling and Sculpting and am looking for ways to improve and learn from others. Which is why I'm here. So hi everyone looking forward to meeting you all!
Hi everyone! I'm a 3D animator and 2D illustrator looking to get back into making stuff on my own time, not just for work. Long time lurker, finally decided to sign up. Looking forward to being part of the community!
Hello everyone. We're a tiny indie game development company with some big ideas. Been a fan of polycount for a long time and really enjoy seeing all the game art in various development stages. We're currently working on a new puzzle adventure game called Cave In. Look forward to browsing more of the forums and finally contributing some posts of our own.
Hey. I am a game lover and starting to work on making games. Have been making 3D models for a long time and really love it. I hope to get a job in the industry and live of working with making games or making models. I also do animation, and enjoy that too.
Replies
This is the greeting I use when I am asked to use this greeting...
...Now get up and dance.
hi my name is josh and i'm a noob. as such i think i'm the greatest thing since sliced bread and i hope you'll enjoy teaching me otherwise with the utmost contempt for my lack of any real skill or ability to learn.
I glad to join
Hope you guys enjoy day!
I'm a student 3d-artist from Sweden.
Always loved this place, finally made an account!
I'm so glad to join the community and I can't wait to learn so much new things.
See ya'!
I am so glad to join the community and I can't wait to learn a lot of new things!
See ya'
I am working with a group of 3d artists you can check our portfolio with the given link and let me know if you need any help with 3d hard surface modeling.
Portfolio Link:
http://titangfx.com/our-work.html
Thanks & regards,
Jahangir
I recently began using certain modelling opensource software and as a complete newbie this site has been invaluable in helping me so I thought I would sign up and say hi.
Active developer for the Unity Engine.