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Re-topologize into identical equilateral triangles

In maya

Is there a way, I've seen this visual style in many games, especially mobile indie games... is there a way to re-topologize a model into completely identically sized equilateral tris? Obviously yes there will be changes in the final silhouette of the source model but that is fine.

Is there a custom plugin for maya or maybe some tutorial for Meshlab or 3DCoat or anyone know how to get this done? I have around $200 to spare if someone can write me a custom script in Maya to achieve this.
Meshlab looks like it has some way to retopologize into all-tris, but some tris are bigger and other smaller tris, they are not all-equilateral-identically-sized-tris...http://4.bp.blogspot.com/_HhP1_0uO1dY/TEYe0AwLJ9I/AAAAAAAAAgY/zaff6zrFb6I/s1600/snap_4_skull_10k.png

I need to have the tris completely identical, equilateral tris.
I need like this - https://spacesymmetrystructure.wordpress.com/2012/10/15/variation-from-uniformity/ and http://eyecontactsite.com/2010/07/kregars-geometrical-sculpture

Thanks

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