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Normal Map Baking Artifacts - Maya 2014

agitat3d
polycounter lvl 7
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agitat3d polycounter lvl 7
Hi,

I have been getting an issue when baking normals in maya 2014.

Gnerally I use a combining of bevelling and subvidiving on my high poly and both are causing artifacts in my normal map.

PLease see the attached image for an example.

Has anyone else encountered a similar issue?

If so is there a known fix?

Thanks for your help in advance.

normalError_001_zpstuhigd1n.jpg?t=1437296136http:

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