I'm trying my hand on the sculpted to handpainted workflow. I'm having lots of trouble making the workflows merge. Especially how much is composite vs handpainted over it.
I know the likes of Faf uses zbrush matcaps for use in the composite tiling textures, but I don't know how to use them in full 3d props really.
I'd love any tips. I just started painting over the composite a bit, but I think I shot myself in the foot by not doing the composite texture properly before painting.
Super quick painting over the composite texture.
Based on some great Iron Horde breakdowns by Gabe Gonzalez : https://www.artstation.com/artwork/world-of-warcraft-in-game-prop-studies