hey all, since most engines are now working with linear space (unity, Unreal) do we still need to set things right in albedo using levels adjustments or we can just skip levels adjustments al together, as we used to manually play with levels old school days (manual gamma correction) :shifty:
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It would be a terrible idea to make textures in linear.
All your textures are on your PC in linear space but displayed with gamma correction to you on your screen, in an engine you just have to make sure telling it which ones should stay linear
Not sure if thats the question, but maybe adds some puzzle pieces
Shrike, cool man good to know this too.