Hi all!
I've finally motivated myself to set up a thread on this scene.
The idea is to create small, VR walkable portion of Borealis - the ship from Half-Life (EP3?).
It's been in production for a few months but I really want to take my time with it and learn bunch of new software / explore new workflows.
Thanks for all the support thus far guys! I'm dropping the progress shots and the breakdowns for the latest video down below.
Environment
Blockout in UE4 with paintover (the walkable deck section + rear vista)

Atmosphere test (front vista)
[vv]128101600[/vv]
Sky shader (let me know if anything is unclear)

sky instance setup

Ocean shader

ocean instance setup
Deck props

Workflow + bag setup in Marvelous Designer

Bathyscaphe - Still a heavy wip



HIRES
**04 Aug 2015**
Ship Deck prototype
Replies
Also, top notch quality work, congrats
@Gannon
Sure, updated the first post. I've added instances setup for sky and the ocean as these are pretty crucial.
@nastobi123
I posted a link to hires so you can look up the setup below the picture. You can check it out here.