Hi everyone, I'm a modeler and texture artist currently working at EA Sports, and I'm new to Polycount - looking forward to seeing a lot of great work on here!
Been lurking around here for a long time and thought I should finally make myself an account so I can get into the conversations and post my own work for some feedback
Hi Polycount! My name's Jesse and I'm a UT4 indie developer who has done level design professionally for about eight years.
I'm currently working solo on a personal indie project and hope to get my game to a state where I would want to hire some experienced artists on contract in the next few months.
Hey all! Coming here to say you're all beautiful people who can do anything you put your minds to. And also because I have to make a post here, but never mind that. Keep doing what you guys are doing, I will as well.
Hey everyone, my name's Frank, like many here I've been a long-time reader of
Polycount but have never posted anything, so figured it was time to do something about that!
Professionally I'm a Senior 3D Environment Artist with experience in all stages of the 3D Art pipeline, and I'm a huge fan of all kinds of games and art styles, although genre-wise I tend to skew towards Adventure games, Platforming, and Shooters. I have a blog and portfolio website that I try to keep recent with my latest artwork (links below). Game-wise I'm currently playing through the recent ports of GTA5 (PC) and Majora's Mask (3DS) which have both been a lot of fun to replay with shiny new graphics .
I am working on a 2.5d indie game, and trying to learn 3D modeling for it. I'm hoping to get some critiques as I go along, and give out any help I'm able to
Hey, I've been coming to poly count now and again for the past few years but never really stayed. Now that I'm introducing 3D into my 2D work, polycount seems like the best place on the internet in terms of 3D related information.
Replies
Been lurking around here for a long time and thought I should finally make myself an account so I can get into the conversations and post my own work for some feedback
greets,
Yarrid
I'm a 3D artist from VietNam
I can't wait to get to know all of you wonderful people! I have a lot to learn from you all.
Best wishes!
I'm currently working solo on a personal indie project and hope to get my game to a state where I would want to hire some experienced artists on contract in the next few months.
I am a CG artist, seeking to improve their skills.
Greetings for Valencia (spain).
Polycount but have never posted anything, so figured it was time to do something about that!
Professionally I'm a Senior 3D Environment Artist with experience in all stages of the 3D Art pipeline, and I'm a huge fan of all kinds of games and art styles, although genre-wise I tend to skew towards Adventure games, Platforming, and Shooters. I have a blog and portfolio website that I try to keep recent with my latest artwork (links below). Game-wise I'm currently playing through the recent ports of GTA5 (PC) and Majora's Mask (3DS) which have both been a lot of fun to replay with shiny new graphics .
Nice to meet all of you!
Blog: http://frankvanderwel.blogspot.com/
Portfolio: http://frankvanderwelportfolio.blogspot.com/
I am here to get technical help with the Quixel suite.
Cheers,
New to this forum but was informed it was a good place to talk tech stuffs/ tool writing!
Mike
Signed up awhile back, but decided to actually start using the forum.
Thanks, Good jobs!
I am working on a 2.5d indie game, and trying to learn 3D modeling for it. I'm hoping to get some critiques as I go along, and give out any help I'm able to
Cheers
Glad to partake and contribute.
I'm releasing something soon, and.... it's pretty big.
Can't wait to get involved around the place, guys.
here to become a member of this awesome game artits forum.
i will create my own threads soon
thx