Hey, I'm a self-taught artist just searching for some new resources to help me improve and hopefully one day make it as a professional. Nice to be here.
Hey guys, I am new to 3d modelling but I do know the basics (or maybe a little bit more) of 3ds MAX and I am actually learning it at school. I find a bit stupid that I can't post a new thread and my inbox can only hold 5 messages (what the heck) I have a couple of questions I would like to ask, but I can't even make a thread smh...
I would appreciate if you could approve my membership to post in the forums section. Of great interest to me is the matter of Autodesk mudbox painting, there are a couple of queries which I would like to share with fellow members and hopefully elicit a couple of positive responses.
As points 1 and 2 already mentioned, you should search for answers to your questions before posting a new thread. You should also consider performing a search before posting a new thread if you think there is a good chance someone should have already made such a post - for example there may be a new art package, plugin, game or film just released that you want to announce.
Use meaningful, specific subject headers
When posting a new thread, consider the subject header carefully. The subject is your opportunity to attract people to your thread, so it's in your own best interests to use it properly.
Stupid: HELP ME!!
Smart: Help required with getting model into UT
Smarter: UT model exporting issues - model is wrong size.
Give insightful feedback
Polycount thrives on constructive criticism. It's one of the defining attributes of our members. If you like someones artwork then take the time to explain why rather than cluttering a thread with random words like "Nice" or "Cool".
Similarly, if you don't like the artwork then be polite enough to offer advice on how it could be improved. And with that said...
Respect Your Fellow Artists
Some simple guidelines for showing respect to other artists of Polycount.
Be courteous, polite and show respect to others. Use of the forums is a privilege, not a right.
Engage your brain before your mouth. You are responsible for your own words and any harm they may cause.
Don't post irrelevant nonsense in any of the non-General Discussion forums
If you are posting controversial content which may offend some people, there is always a chance one of our moderators will remove it. If its removed, that is final and it will not return.
Critiques and responses to images are to be constructive and related to improving the quality of the artwork. Our members love to see others improve and succeed. Always keep this in mind when posting.
The Polycount Forum is not necessarily Safe For Work
Expect to see nudity and swearing. We're adults here. Well, most of us are. And as such the conversations tend to be PG-13 or greater. This is not a free pass to use derogatory words or be disrespectful to any one individual or group of people.
The Polycount Forum hates spam
We don't want to buy your WOW gold, mobile phones or shoes. We already know where the porn is on the internet, so we don't need links to that either.
Post any of this and you will be banned.
Actually, you're best off not advertising anything on this site that isn't helpful to creating or learning about videogame art.
The Polycount Forum does not condone software piracy
Polycount does not condone piracy nor do we allow links to pirated games or software. We understand the piracy discussion, however Polycount will not be used as a platform for speaking out in favor of piracy, thus threads centering around piracy may be removed/deleted. If you are linking directly to the source for illegal copies of software you will be permanently banned without further warnings.
The Polycount Forum is not your "blog".
What we mean by this, is please don't create mindless threads that is off-topic to the Polycount Community.
If you have a topic of reasonable discussion to post, then by all means, please post away and let the intelligent discussion begin. However, we do not want to see random posts of "I ate cookies today" or "My car is blue", etc. etc. Even within the General Discussions forum, there is no place on Polycount for such threads. They provide no topic for discussion and are generally useless and become filled with useless replies.
"More art, less words" is a good mantra to go by when considering yourself a contributing member of the Polycount community.
If you find something you find just outrageously hilarious on the web, by all means, post it in the 'Thread of Awesomeness'. Other than that, pass it around in instant messengers and emails and keep it off of the boards.
We generally hand out Warning Infractions for such threads, so please think about what it is you'd like to post, and how it will benefit a community of videogame artists.
Long running Polycount Forum threads
We have several long running threads that are worth checking out.
What Are You Working On?(Pimping & Previews) Is a continuous art dump with people dropping in images of their current projects - this is used when the art may not warrant a thread for itself. It's our number one thread for inspiration, check it out.
The Thread of Awesomeness(General Discussion) is a general discussion thread used to collect funny/awesome/stupid links, videos or pictures. Try and contain your urges of showing everyone the top videos on Digg in their own thread, and post them there instead.
Low-poly Game Art (under 500 triangles!) (Contests & Challenges). This is a sub-thread to Contests & Challenges where we run small, fun, challenges for low poly game art. Definitely check it out if you're looking to kill a few hours on some fun poly pushing.
Job Postings in the Polycount Forum
You're more than welcome to post available jobs at your studio, freelance gigs or if you're looking for help on a project. We have specific forums for these types of positions:
If its a paid position for your studio, we'd love it if you could post it in the Paid Positions forum.
If you're offering Freelance/remote work please use the Freelance Jobs forum.
If you're managing a project that needs help and is unpaid please post it in our Requests forum.
Hello to everybody,
my name's Marco, I'm an professional 'senior' art director.
I have always been involved with the graphic, and in this period I'm particularly interested in the level design and texture creation for realtime 3d engines.
ciao:)
Great to be here! I'm the Games Community Manager at Side Effects Software. We make Houdini, a 3D animation and VFX software used for feature films, commercials and video games. My background is in 3D art/animation, game development, video production, and graphic design. Dont hesitate to contact me!
I've been curious about Polycount for a while and my place of work was super excited over the Throne Room challenge (and if I had the time and software I totally would have joined in) So I kept up with it. Now I'm ready to join the community!
I'm new to polycount but not to the 3D video game world!
I've been a lurker for a few years when I was in school studying Game Design. I wanted to join the community now since I know I want to be an artist in the Game/Film industry. I hope to learn a lot here!
Hi Folks! Semi-new to 3d modeling and currently brainstorming Dota 2 Item ideas, have watched this site for quite awhile though. Always inspired when looking at the Dota 2 Workshop threads.
Hey all! I'm coming from a mograph background and have recently become really enthusiastic about game asset creation. In my early research this forum has provided the best quality information and discussion, so that's why I'm joining up. As a kid of the 80's I've grown up playing video games, now it's time to start toying around with making them.
Hello, I am a current Game Art and Design student (3rd quarter) from San Diego, CA. I've come across this website searching for additional materials for homework on my Game Modeling class, and I've found very useful information through the forums! I would like to participate on current forums to help or get help (more of the latter) regarding Game Art specially 3D modeling/sculpting! Cheers!
Hello, we're an independent games studio currently working on our first game, Cold Horizon. We've received a lot of attention in the press (we were on VGN on Challenge TV last weekend) and are looking for a new programmer to join our team.
Look forward to meeting you and seeing your projects.
Hello ! i'm pretty new to 3D modeling but i love that so much, i'm here wondering if someone could save me when internet doesn't cause i'm not in a 3D school i'm just learning everything i can with tutos
Hello Polycount, I've dabbled with various forms of 3D over the years but became involved in game art as a hobby after developing an interest in modding. I've lurked for a while now and decided to register to hopefully give a little back to this very helpful forum.
Replies
Hope to learn a lot from you guys!
Cheers!
my name's Marco, I'm an professional 'senior' art director.
I have always been involved with the graphic, and in this period I'm particularly interested in the level design and texture creation for realtime 3d engines.
ciao:)
I'm new to polycount but not to the 3D video game world!
I've been a lurker for a few years when I was in school studying Game Design. I wanted to join the community now since I know I want to be an artist in the Game/Film industry. I hope to learn a lot here!
I am a 19 year old 3D artist looking to go into the games industry, mainly focusing on vehicles and environments.
Finally decided to sign up and take that extra step to develop my artistic skills as well as help out others.
I'm new to 3d. I came here to look at cool looking stuff and learn stuff.
My portfolio can be viewed at, and anyone with any tips on improving it are welcome to contact me.
http://jamesharderportfolio.businesscatalyst.com/
Thanks
Look forward to meeting you and seeing your projects.