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Polycount for game weapons

chilemang
polycounter lvl 9
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chilemang polycounter lvl 9
Hello, now that game engines and systems are much more powerful what would you guys say are generally good polycounts now?

For say weapons?

Vehicles?

and maybe just standard environment assets

Thank you

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  • AdvisableRobin
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    AdvisableRobin polycounter lvl 10
    However many is needed in order to maintain the silhouette and major details, taking into account how closely you'll view the object and how often it'll be seen on screen.

    It also depends on what you're building too. Mobile? Console? VR?

    There is no generic answer to 'how many polygons is good' since there are too many factors involved.
  • chilemang
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    chilemang polycounter lvl 9
    I was shooting for more of console and VR type models, but yes silhoette and major details should be encompassed in the low poly model, so I guess whatever you need to get the job done
  • Moosebish
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    Moosebish polycounter lvl 12
    Each game is going to have different specs. If you're wanting to make something for your portfolio, I say go nuts.

    If you can prove that you can model and texture and amazing weapon, you'll find a job. Its easy to reduce and crunch poly counts all day. Its not easy to make amazing looking weapons.

    This goes for any game asset, really.
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