Looking really cool! That spiral curled cable still gives me cold shivers about how many polys it was in the game lol
Haha, Yeah I guess it was a lot! awesome game by the way
Personally I have 9k tri only for that cable (for the low poly of course)
thanks for the comment, and low poly is coming soon!
For the wires I will probably do a screen, it's not turbosmooth, I work the high poly with the new quad chamfer tool, I want to try other way to model hard surface meshes
Hy guys! Finally finish my low poly and baked all the maps, here it is with normal map blended and AO.
I end up with a total of 12 351 tris, the spiral curled cable took me 9k tris.
awesome looks like you got a nice bake out of it Yeah that's a lot of tri's for the cable but I guess its an object that's going to take up a large part of the screen when its in use so its worth it.
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I used 3ds max with various tools to model it
Haha, Yeah I guess it was a lot! awesome game by the way
Personally I have 9k tri only for that cable (for the low poly of course)
thanks for the comment, and low poly is coming soon!
For the wires I will probably do a screen, it's not turbosmooth, I work the high poly with the new quad chamfer tool, I want to try other way to model hard surface meshes
I end up with a total of 12 351 tris, the spiral curled cable took me 9k tris.
Here is my wip, spend lot of time on texturing, start the set up of my render scene and will work on it, to get something more fine.