I've watched a couple of videos that show me how to set up bones for cables with physics assets applied in UDK but I don't want the assets to react to the player.  Is there a checkbox for this?  Or just set the density up real high under Physical Materials?  I want the mesh to react to the raised platforms or other objects I place them.   Physics and Bones is something new to me but want to figure it out for my environment.
                    
                 
            
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