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Hard Surface Modelling Blog

http://teamjunkfish.com/2015/03/art-blog-25-hard-surface-modelling-techniques-part-1/

Hey guys.

I am starting to write up a short series of tutorials on my blog about modelling techniques I have learnt over the course of the 2 years that I have been making games in the hopes of helping other artists.

I hope in time that the quality of them will get better, but currently I'm just looking to get some feedback.

(Am I missing anything or explaining anything wrong? Is it structured okay? Was it useful? How can I improve it? etc)

My first post is about hard-surface modelling in Maya, and explains basic Sub-D modelling and I plan to write up another part going through the low poly, and baking stage.

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