Home Technical Talk

Whats a good workflow for those who can't sculpt?

I mainly do hard surfaces in maya. The tools i can use are maya, mudbox (new to sculpting), photoshop with texturing and normals plugins. I just dont know if i should pick up zbrush quickly for sculpting high poly or should i mainly depend on "sculpting" in photoshop? Its pretty confusing. This is mainly for games but im looking to have detailed environments.

Replies

Sign In or Register to comment.