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Maya crash \ can`t open scene

Hello polycount! I have been working on a model of assault riffle. I did a lot of work and I almost finished it but today when I created 6 sided cylinder to make bolts for the model I applied Bevel to some edges and I got crash:(. Now I can`t open the scene because I always get crash (((( I tried many things like import that scene or tried to open file that maya generates automatically after crash and nothing helps...Could you help me? Maybe your maya will open the scene and you would delete that cylinder and save file again. Or is it possible to make changes in auto generated after crash MA. file with Notepad, like deleting that cylinder or something? Fill so frustrated...Was working on it like 7 days and now everything just gone/ I`ll really appreciate any help thank you. Sorry for bad english.
files:

https://docs.google.com/file/d/0B2u9b2rsmYC9T1JZVFMxejFNaFU/edit
https://docs.google.com/file/d/0B2u9b2rsmYC9amFXX1dCZGljNlE/edit

https://drive.google.com/file/d/0B2u9b2rsmYC9T1JZVFMxejFNaFU/view?usp=sharing
https://drive.google.com/file/d/0B2u9b2rsmYC9amFXX1dCZGljNlE/view?usp=sharing

Replies

  • Justo
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    Justo polycounter
    Always save multiple versions as you work on models. Whenever I feel like I made some big advance or I'm unsure whether to apply a dramatic change to my project, I save a copy of it...that way, if I don't like the new version, or any crashes occur, I don't lose much time.

    When Maya crashed, did it display the crash log? Sometimes Maya tries to save the crashed scene in a temp folder I think, so if you know the display log you could find the attempted save.
  • DireWolf
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    Yea multiple version, and try to stick to .ma file so if worse comes to worst, we can still edit it in text editor (TM) :)

    I can open it in Maya 2015. I'll export the fbx for you.
    https://onedrive.live.com/redir?resid=582E5C16DEB2C004!1854&authkey=!AHagHToTXqdsdck&ithint=file%2cfbx

    Make sure you select everything and do unlock normals first when you import it.
  • Anton_UA
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    Thanks for the nice tips Justo.:thumbup:

    DireWolf wrote: »
    Yea multiple version, and try to stick to .ma file so if worse comes to worst, we can still edit it in text editor (TM) :)

    I can open it in Maya 2015. I'll export the fbx for you.
    https://onedrive.live.com/redir?resid=582E5C16DEB2C004!1854&authkey=!AHagHToTXqdsdck&ithint=file%2cfbx

    Make sure you select everything and do unlock normals first when you import it.

    Dear DireWolf thank you a lot! It works!:) Feel free to cantact me if you need something!
    Actually it was not so easy, for some reason my MAya crashes when I open your FBX file, but I opened it with 3ds max, and max gave me this - "One or more objects define the UV mapping by POLYGON_VERTEX but the index table
    has less entries than the actual number of polygon vertices. The missing entries
    have been assigned an arbitrary value. Depending on the affected vertices, the resulting
    mapping may be corrupted."

    But at least I could work on the mesh, so I removed Smooth modifier and deleted some strange looking faces. Then exported as OBJ file into Maya and saved as .ma file and now it works well. From now seems autosave feature in Maya will be my best friend )))
  • DireWolf
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    You're welcome glad it worked out. Kinda strange my Maya 2015 isn't giving me any error.
  • peanut™
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    peanut™ polycounter lvl 19
    Happy to hear you didn't lose anything.

    For the sake of system space, i work with no more than 3 saved files on each projects.
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