Home Contests & Challenges Archives Allegorithmic's 'the THRONE ROOM'

THRONE ROOM - Halls of the Divine - Spoon

polycounter lvl 11
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Spoon polycounter lvl 11
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Hi PC,

I'm working with stylized/handpainted textures at BlueByte, so it's time for some reflections!

Halls of the Divine will be primarily white (Marble/chalk?) and gold, with some stark value contrasts from lighting - hopefully.

Im new in MODO
Im new in Substance
Im new in Unreal 4,

So that's the 3 packages I will use to attempt this project!

The first 3 blockouts.

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1_zps34006a31.jpg

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  • Spoon
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    Spoon polycounter lvl 11
    Throwing some color in.
    Not at all feeling it atm.

    Will get rid of the big gold slabs on the base of the pillars, and take a look at the overall idea tomorrow
    6_zpsee0aa105.jpg
  • Atokal
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    Atokal polygon
    Like to see how this comes out. Keep it up dude.
  • Spoon
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    Spoon polycounter lvl 11
    Blocked some more stuff in. The throne area, ceiling and the big arches are the next steps.
    Also added some basic shading and lighting.
    I dont expect it to be this reflective, but no need to tweak that now.

    As I realized the render would take way too long for me to stay up and post it, I instead uploaded this WIP render.
    I will render it properly over night, and post the finished render tomorrow.

    7_zps31d28820.jpg
  • Spoon
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    Spoon polycounter lvl 11
    The finished render. Liked the rough version better !

    8_zpsf135d431.jpg
  • Mario3D
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    I like the gold trimmings and floating letters!
  • WarrenM
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    Work a ROFLCOPTER in there somewhere and you're all set.
  • Spoon
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    Spoon polycounter lvl 11
    07f.gif

    Never understood the meme ^^'
  • WarrenM
  • Spoon
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    Spoon polycounter lvl 11
    But I still dont get it :D
    If it's a way of saying it looks super ridiculous, can you help me point out why? Whimsical wasn't my intention :) The level of reflections is not intended,I want them less.
  • WarrenM
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    I'm just messing around, I saw the YOLO and LOL and carried it further. Carry on!
  • Spoon
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    Spoon polycounter lvl 11
    Oh, I completely forgot about that :D
    Stupid me.. Now I get it, was a good joke, sorry I missed it :)
    Maybe I can sneak one in, somewhere in the final runes :)
  • EpicBeardMan
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    EpicBeardMan polycounter lvl 8
    I like what I'm seeing here. The render (not good quality by itself) still gives a good idea on how cool this will look. I can't wait to see it in UE4. The color palette is really nice and colors, in my eyes, fit each other. The layout itself looks awesome. Refelctions will give it the special cool look that it deserves (and marble, I like marble, as you saw :P)
    Generaly this is pretty solid so far.
    Wish you good luck.
    Cheers!
  • Spoon
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    Spoon polycounter lvl 11
    Thanks a lot, Epic.
    It is always nice to hear your comments on things :)
    I like the color as well, but I think the overall comp/layout/bigger shapes are too boring. I will do something about that in coming sessions.
    About the reflections, I will probably go for something between this and the last one (This just renders 20 times faster)

    For example, These flat "wings" should probably bulge out or something. Right now it feels a bit trapped. I want the opposite!

    Have done no work on the throne itself. Should probably do that as well :O

    Capture_zpsb85d3e7e.jpg
  • LunaZ
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    LunaZ polycounter lvl 3
    I like your chosen color.
    So what kind of material do you plan to use for the white part? Marble? Won't the entire scene be too reflective? If I understand it correctly, beside the blue carpet, you won't have any rough material?
  • Spoon
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    Spoon polycounter lvl 11
    Thanks a lot for dropping in!
    That's exactly what I was wondering yesterday myself :)
    I want the floor to be marble, and highly reflective, but the other white parts less so.
    Honestly, I have no idea waht I am doing. I started off wanting to do something completely different than this, so it was planned to be chalkstone (if thats the english word), but now that no longer fits.
    White painted metal?
    Polyfibersomething?
    Super duper alien material that behaves just like the properties I randomly happen to set the material to?

    I should probably research a bit into this... Thanks for pointing it out :)
    If you have any suggestions for sexy white materials, let me know!
  • LunaZ
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    LunaZ polycounter lvl 3
    I think the marble can work. I mean, marble can be polished in different ways and comes in various colors. Also, in old Rome, marble is often mixed with white lime stone or chalk stone.
    Other wise, aluminum? Silver, Platinum, Titanium? With the correctly lighting it might also look nice.
    Other wise, if you want to stick to marble, how about something like this?
    5611059_Chunk-Marble_Copper_L_Andreas-Engesvik_01%281%29.jpg
  • EpicBeardMan
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    EpicBeardMan polycounter lvl 8
    Seeing the throne from up-close like this gives me an idea of how good it will look. You have the point in saying that it looks too flat or to boring. By just adding some relief on those wings will give it life and a story. About the materials, you don't need to strees a lot on research for materials. You can, just like I did with my crimson marble, define what's the closest real-life material to the material I'm / you're making, and then you can research that material and experiment with Substance Desginer (if you are using it).
    I hope this helps.
    Cheers!
  • Spoon
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    Spoon polycounter lvl 11
    A smaller update.

    I scaled the scene down, to match UE, and didnt notice until end of render how it affected stuff. So pardon the very big soft edges.

    The throne, and that area in general, really needs some love..




    13_zpsbf283526.jpg
  • Spoon
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    Spoon polycounter lvl 11
    Thanks a ton to WarrenM, who helped me get stuff out of MODO! :)

    It looks very different in Unreal, so a ton of stuff to tweak.

    Want to break up everything being white.
    Need to add some more material definition/separation.
    And perhaps do a texture for something. Everything is still lowpoly, and we are mid feb :O

    14_zpsfda5055e.jpg
  • LunaZ
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    LunaZ polycounter lvl 3
    Wow, this is looking much better. Looking forward to see some high detail assets.
  • Spoon
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    Spoon polycounter lvl 11
    Thanks a lot, Luna :)
    Wil wait a bit with the assets, still don't know where I am going.

    Did a paintover to suggest something. Will have a look at it tomorrow with fresh eyes.

    15_zps72aee4a7.jpg
  • Spoon
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    Spoon polycounter lvl 11
    Shiiit, I haven't done anything for a while!
    So, I panicked, took a random object from the scene, threw it brutally into ZBrush and clicked stuff.
    Now I have a cube!
    Will try to bake it in substance painter, get it into ue, and move on. Seems to be difficult just to finish this in time, for me :)



    16_zpszwk2ihkt.jpg
  • LunaZ
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    LunaZ polycounter lvl 3
    Wow, this looks really nice! keep up the great work, buddy!
  • Spoon
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    Spoon polycounter lvl 11
    Forgot to invert the normal map, and dont now how to do it in UE. Too tired to fix it now.

    I spent the last couple of days watching tuts on the substance stuff. Now I have a base graph set up - i think.
    So I can start texturing something, starting from next update :)

    17_zpsbh1tcgcu.jpg
  • WarrenM
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    If you're talking about the green channel, just open the texture in Unreal ... there's a checkbox for that.
  • Spoon
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    Spoon polycounter lvl 11
    WarrenM wrote: »
    If you're talking about the green channel, just open the texture in Unreal ... there's a checkbox for that.

    ah, didnt expand that rolldown earlier :)
    Thanks, yet again!
  • Spoon
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    Spoon polycounter lvl 11
    Update from yesterday (but forum was down).
    Struggled to try getting some glass over that balcony thing, but I cant make it work.
    Lighting seems a little red ^^

    19_zpsqlex4ndh.jpg
  • LunaZ
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    LunaZ polycounter lvl 3
    nice work, looking good!
  • Spoon
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    Spoon polycounter lvl 11
    Aaand, today's update.

    I should probably make a throne, at some point..


    Have anyone tried substances not coming in as they are supposed to?
    The green tubes near the throne are supposed to be gold, with a little of the green stuff to break spec. However, it comes in like this. I have tried both with exposed and unexposed parameters.
    When it is exposed, it does not appear in UE, so I cant change it there either.

    What am I doing wrong?

    Any other feedback greatly appreciated as well! :)
    20_zpswihqvumg.jpg
  • Spoon
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    Spoon polycounter lvl 11
    Some cleanup and update here and there.
    Think tomorrow will be grading, lighting tweaks and post processing + whatever I can see when I look at this again tomorrow.

    Any help is appreciated :)

    AoaIfxF.jpg
  • Spoon
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    Spoon polycounter lvl 11
    So, wrapping up today.
    These are my final shots, and will be the ones I submit in just a sec :)

    vNgump4.jpg
    uUxExvv.jpg
    HIHNwW5.jpg
    AneOGEi.jpg
  • LunaZ
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    LunaZ polycounter lvl 3
  • Spoon
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    Spoon polycounter lvl 11
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