I'm Rob, the developer of a new texture baking tool, MightyBake. You can check it out at mightybake.com
. It's a new tool and we would appreciate hearing your feedback and any way we can make it better.
You can download it here
Our custom baking engine can bake large meshes really quickly with a simple intuitive interface.We can bake the following maps currently.
- Normal maps (object & tangents)
- AO maps
- Material ID maps
- Displacement maps
- Height maps
- Vertex colour maps
It will read FBX's for the high or low poly surfaces. It also reads OBJ files out of Z-Brush, including vertex colours.
We also bake right to the target game engine and do all the conversion internally. Lastly, we bake in 16-bits per channel, so you get all the depth you need for later modification. We currently support both FBX & OBJ. We have a custom Maya shelf to make exports easier.
Check out our development roadmap here
A very kind Polycount user, Malcolm, has provided some helpful video tutorials here - https://www.youtube.com/playlist?lis...jMM1w7quKi6Ih9