Hi, friends!
I'll be working alone in my first ever polycount competition!
I'm making a moon-lit forest throne room, largely based on the greek goddess artemis, though i'll be taking some creative liberties.
I'll be including a bit of hidden symbolism from greek mythology though, so keep a lookout!
![:p :p](https://polycount.com/plugins/emojiextender/emoji/twitter/tongue.png)
I'm thinking the scene should match the mood of this:
![artemis_by_pierre_alain_d_3mmi_design_660_by_3mmi-d7kv2zd.jpg](http://fc03.deviantart.net/fs70/f/2014/154/a/c/artemis_by_pierre_alain_d_3mmi_design_660_by_3mmi-d7kv2zd.jpg)
I do not claim to be a concept artists, so please try not to cringe as I post my sketch of a concept for the composition:
![iHSaSYT.jpg](http://i.imgur.com/iHSaSYT.jpg)
(That's a bow leaning against the throne, and a silver arrow in a stag in the front)
And of course, for the most important asset, the throne!
I want to incorporate stag horns and feathers, but it should feel like this:
![daa1c6b48e1ae07a14f601bfd89660b2.jpg](https://s-media-cache-ak0.pinimg.com/736x/da/a1/c6/daa1c6b48e1ae07a14f601bfd89660b2.jpg)
Software:
Maya, zBrush, Photoshop, Substance Painter
haven't decided if i'm doing it in UE4 or Marmo Tooldbag 2 yet
Feedback welcome and appreciated! (More posts to come)
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