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Wall rounded edges like in P.T.

Hi folks,

I just wanted to know how I can achieve rounded edges like in this screenshot of P.T.:

mcrxp0.jpg

I can't imagine that it's only the texture. It's looking good from all angles.
Maybe a little bit of beveling?


Furthermore I wanted to know how create the detail on the edges, when I'm working with tiled textures.
Is this even possible when using tiling textures?

best regards
Dennis


ps. programs I'm working with: blender,xnormal,ps,quixel suite,unity5

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