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Getting a proper Curvature Map from XNormal?

polycounter lvl 9
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MeshMagnet polycounter lvl 9
I was wondering what are the best options to use in XNormal for a proper Curvature map in Substance Painter?

I've gone through the different options, but it seems like it's more of a miss than finding a good solution.... :/


ylczG3g.jpg

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