Hi there, I'm a french 2d 3d artist currently working as 3d team manager at Wayny Pictures on the FAUVE movie project.
I often look at polycount members art and it's always worth it, congrats all
Hope we'll share good stuff 'round here. See ya...
Hello all. Long time lurker, finally joined up. Currently working as a snr lighting artist at Crytek, hoping to help anyone out and also improve my own environment art skills!
Been Watching Forums For A While Now Just Decided To Join The Polycount Crew And Hopefully I Can Find Some Great Help From Members On Maya, Max, And UE4. I Am A Modeler And Texture Artist Of Sorts So If Anyone Has Questions I Will Also Do My Best To Help Answer Any Questions Given.
ummmm.... guys, I'm here sent from the validation email.... it said i should say hello..., but i'll just say greetings and salutations, 'cuz I'm such a rebel ! XD
My name is Peter and i am a long time lurker almost since the beginning but i decide to finally register.
I was teaching video games design for 5 years in various colleges in the Montreal area and then last year i start making a game with my son David and i am learning new generation techniques to make our game shine.
Yo! I've been experimenting in blender for 2+ years without any actual results that display the skills I've built up, so I've joined polycount so I can create WIP threads etc. and I'm currently planning a submission to the throne room contest.
Hi everybody,
after lot of time looking threads I finally decided to join the community. I'm a few shy to show my work because I think that I still have a lot to learn but maybe it is time to start losing shame and learn from what other people can teach me and correct me.
I hope start to post soon some of my assets x)
Hello there Polycount community, I'm completely new to these forums and was drawn in by Allegorithmic's throne contest. Was hoping to join into that, and get to know the community through and after it.
Replies
I often look at polycount members art and it's always worth it, congrats all
Hope we'll share good stuff 'round here. See ya...
This is my first post. I'd like to join up. I make great tea and will bring my a-game anecdotes to the forum.
Been Watching Forums For A While Now Just Decided To Join The Polycount Crew And Hopefully I Can Find Some Great Help From Members On Maya, Max, And UE4. I Am A Modeler And Texture Artist Of Sorts So If Anyone Has Questions I Will Also Do My Best To Help Answer Any Questions Given.
Had an account here for ages but I'm making a new on to connect to my new web site and emails.
My name is Peter and i am a long time lurker almost since the beginning but i decide to finally register.
I was teaching video games design for 5 years in various colleges in the Montreal area and then last year i start making a game with my son David and i am learning new generation techniques to make our game shine.
Regards Peter
after lot of time looking threads I finally decided to join the community. I'm a few shy to show my work because I think that I still have a lot to learn but maybe it is time to start losing shame and learn from what other people can teach me and correct me.
I hope start to post soon some of my assets x)
Looking for knowledge exchange and inspiration.
Best regards! :poly121:
I'm 3D modeler in the korea game company and I'd like to share a lot of things in the polycount:)