Im a student at Gnomon and excited to join and begin posting my work and getting good feedback. I have been using polycount for a while just never made an account and decided it was time!
Hello guyz!! this is Mayuresh (Mannu) sawant From India and i am graduate student ..adn pursuing my career in Video games as a CG artist.. Glad to be a member here..looking forward to post some of my work and get tons of C$C..thank ya'all
Hellow!, I'm Rogier, a concept artist & illustrator from The Netherlands.
For some examples of my work you can check my webbie, but ill start putting stuff on this webbie aswell ofcousre
Introducing myself and my project to the Polycount community.
I'm creating a 3D animated series done entirely in Blender called Mists of Kel Doran. The series centers around the brutality of the Dark Ages era and focuses on man's inhumanity to man, often in the name of religion.
I've been a lurker on Polycount since I started studying game development. I like working with shaders and materials despite my lack of programming knowledge.
Hi, I'm a second year uni student, long time lurker first time poster on the forum. Already had quite a bit of help from you guys and its about time I joined in too
HI there.
I'm the Project Manager of an Indie team creating it's first game. I'm mostly here to see what talent I can snatch up and other useful things that can help the team develop.
Good Mornig,
i´m looking forward to great work with you guys :thumbup:
and og course i hope that i will be able to help other lost creatures out there at some point!
greetz mathi1651
My name's Mike and I'm currently working on a indie survival-horror title using Unreal Engine 4. I'm still in the early days so primarily function as a games 3D Character artist.
And it's a wee bit late but... Happy New Year to you all!
Howdy! I'm a modelling hobbyist. Currently looking at making it a work from home career. COming across Quixel has been a godsend. Being able to complete days/week worth of work in a few presses of a button? Yeap... cannot argue with that at all:P Thank you so much for this. You've given this old man some hope
Replies
I'm a full time student at Gnomon School of Visual Effects, specializing in Game production.
I look forward to being a part of this fine community with all of you fine people.
Just graduated from RIT with a degree in 3D Digital Design and currently doing some freelance work with digital sculptures for 3D printing.
Looking forward to be part of this community
Im a student at Gnomon and excited to join and begin posting my work and getting good feedback. I have been using polycount for a while just never made an account and decided it was time!
Hope to upload some images soon
3D environment art intern at Guerrila Games
For some examples of my work you can check my webbie, but ill start putting stuff on this webbie aswell ofcousre
http://www.beek-art.cm
I'm creating a 3D animated series done entirely in Blender called Mists of Kel Doran. The series centers around the brutality of the Dark Ages era and focuses on man's inhumanity to man, often in the name of religion.
You can read more about me and my project at www.mistsofkeldoran.com
I've been a lurker on Polycount since I started studying game development. I like working with shaders and materials despite my lack of programming knowledge.
Im russian league maker.
TEvent Dota 2 Season 1 - completed.
TEvent Dota 2 Season 2 - looking for set/courier/wards.
Best regars
and glad to be a new member of the community.
I'm a game developer and also enjoy 3d modeling.
The 3D:
The kit:
New polycount member here super excited to learn and share on Polycount.
i'm mark, a wanna-be 3d environment artist.
zbrush, photoshop, blender.
yes, blender.
I'm a college student and a artist enthusiast. While my background is 2D art I recently started discovering 3D and I really love it.
Hope to learn a lot and improve in Polycount.
I'm the Project Manager of an Indie team creating it's first game. I'm mostly here to see what talent I can snatch up and other useful things that can help the team develop.
i´m looking forward to great work with you guys :thumbup:
and og course i hope that i will be able to help other lost creatures out there at some point!
greetz mathi1651
My name's Mike and I'm currently working on a indie survival-horror title using Unreal Engine 4. I'm still in the early days so primarily function as a games 3D Character artist.
And it's a wee bit late but... Happy New Year to you all!